We first played Stefan Feld's "In the Year of the Dragon" again. In fact we can now play it sufficiently well that we managed to fit two games in before lunch.
In the first Crabro locked me out of what I needed so efficiently that the winning margin was huge, but in the second I managed to narrow the gap to a mere two points and it was a lot more easy to see where these could have been found. Despite the losses I very much enjoyed playing this game again, there is something very satisfying about the neatness of the design and the way the mechanisms are nicely in balance.
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Our robot was not very successful at expanding but he was always last in player order and so bought raw materials first every time, increasing the rarity and price of various fuels.
Although we struggled a bit to remember the new rules and perhaps gave "Robbie" a harder time than we should have, it certainly added something to the two-player game and it would be interesting to try other robot combinations and see how they affect the game.
Once again I lost, and although the final winning margin would not have been vast, it was clear without playing the final turn that there was no action available to me that would alter the fact that Crabro had it wrapped up. This was a little frustrating as, unlike the first ITYOTD from which I could clearly see and learn by my obvious errors (corrected in the second very competitive game), I was not so sure where I had gone wrong. One thing was obvious and that was that at a crucial turning point in the game, Crabro had a substantial amount more money than me despite my larger income. Since there were (unusually) no major bidding battles in this game, I have to think that I overspent a lot on resources at a key point of the game.
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Two excellent games, very satisfying to play. Power Grid is, for my money, the chap with the green hair's best design by a considerable margin and both would be in my current top ten I think. ...if only I could win them once in a while.
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